#include "GameData.h"

CGameData* CGameData::m_pInstance = nullptr;
CGameData::CGameData()
{
	m_nRoleId = 1001;
	m_strTiledName = "scene/scene0/scene.tmx";
}

CGameData::~CGameData()
{
}

CGameData* CGameData::getInstance()
{
	if (!m_pInstance)
	{
		m_pInstance = new CGameData();
	}
	return m_pInstance;
}
